Advanced Double D6 is an excitingly simple fantasy role-playing game.
- Rules booklet, £10
- Quest Pack, £18
Digital copies also available for $5
It improves & expands on Double D6, leaning further into its make-things-up play style with some gaming guidance , a quest planner & oodles of inspiration tables.
- Simple character creation! Choose up to 3 out of the 4 skills of Faith, Fight, Sneaks & Spells
- Roll for your six attributes! Strength, Dexterity, Constitution, Wisdom, Intelligence & Charisma
- Easy 2d6 action resolution! Dice roll + attribute + skill
- Freeform(ish) magic! Use sparks of magic to cast spells; the bigger the spell effect, the more sparks needed
- A dozen inspiring d66 tables & one inspiration cloud!
- Quest building guidance! Help creating a single session/one shot quest
All in 40 black & white pages & three colour cover!
Plus additional extras:
- Character sheet (A5)
- Creature sheet (A6)
- Quest planning sheet (A5)
- Position chart (A4)
Start your game with all the things in one handy compostable package!
The Quest Pack includes:
- 1x Rules Booklet
- 20x Creature Sheets
- 10x Character Sheets
- 10x Quest Planning Sheets
- 1x Position Chart
This game would not have come about without its supporters from the original Double D6 funding campaign on itch.io in December 2022 & the Kickstarter backers in February 2023 who include among their number...
- Chadwick Ginther
- Chloé UnicornHoops Sinclair
- Cornell Daly
- Cup Of Solo
- frank martin
- Jonathan "Buddha" Davis
- Ken Finlayson
- Matt Cornforth
- Matt Knieling
- Naomi Care
- Night Noon Games
- Peter T Bernhardt
- Renaak Garnith
- Ryan C. Reeves
- Shane Cockle
- Spencer "Free Thrall" Game
- Steph Windross
- W Schiemenz
Thanks also to the playtesters at UK Games Expo 2023 whose names I've temporarily lost but will hopefully find again!
One Last Set of Thanks... An Appendix, If You Will
When I first started properly getting into RPGs & trying to understand how to play them, I am forever grateful to the following for leaving signposts & breadcrumbs (be they podcasts, articles, games or whatever) for others to follow.
Those include (but are certainly not limited to):
- Chris Perkins & the DM articles that he wrote as well as the Acq Inc podcast/shows that helped me grok how to play
- David Black's The Black Hack was my first RPG after 5e & my introduction to both OSR as well as rules lite rulesets
- Sly Flourish's 'The Lazy Dungeon Master' was utterly foundational in showing me how to DM on a time budget
- The Angry GM was another great source of advice on running a game
- Speaking of which, Running the Game from Matthew Colville came out about six months into my running the game
- The Alexandrian was an absolute trove to stumble across (see Gamemastery 101)
- Dyson Logos for showing how to make maps
—& on & on & on... Will try to remember to add more when I remember them.