A play anything/everywhere diceless RPG where you always succeed at doing a thing but something wonderful, unexpected or terrible also occurs when you do the thing.
The core rules and character sheet fit on both sides of a business card with a guess-the-number resolution mechanic. The remaining cards in this ever-expanding series build out on that initial card, adding definitions, rules and tools.
Perfect for car journeys and long walks!
☆☆☆☆☆
great— pinpanar9
Currently includes:
- Core Rules — Includes character sheet
- Story Guide — A guide to help you build up an adventure, story arc, or area from a few keywords.
- Guide to Somewhere — A method to create somewhere where things happen.
- Relationship Map — The second expansion is a simple method to build relationships between NPCs and identify their wants & obstructions, a small evolution on the ideas set out in A Small Collection of Flowers & Entanglements.
- Thing Tally — When someone does a thing, something else happens. This tool helps you track those somethings and gives you a gentle nudge towards what that something should be, whether it's wonderful, unexpected or terrible.
- Solo RPG (Dice-ful Version) — Intended to be used with an oracle of some sort; think of your number then roll the appropriate die (d4, d6, or d8) for the GM's number. Can also be used with a GM if they don't want to think of a number. You miss out on the psychic connection to another player but gain a psychic connection to your dice.
Physical cards are available to collect with random cards dropped in with all purchases from my Etsyor online shop (and also soon from Patreon).
Now Available
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Drops of Æther
30 May 2021
Writing without fingers — Space age interfaces — Magic, with a little 'm' — A character sheet for the table
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Occurrences in the Æther
9 May 2021
Tone of Voice — ZineQuest 4

