A play anything/everywhere diceless RPG where you always succeed at doing a thing but something wonderful, unexpected or terrible also occurs when you do the thing.
The core rules and character sheet fit on both sides of a business card with a guess-the-number resolution mechanic. The remaining cards in this ever-expanding series build out on that initial card, adding definitions, rules and tools.
Perfect for car journeys and long walks!
Currently includes:
- Core Rules — Includes character sheet
- Story Guide — A guide to help you build up an adventure, story arc, or area from a few keywords.
- Guide to Somewhere — A method to create somewhere where things happen.
- Relationship Map — The second expansion is a simple method to build relationships between NPCs and identify their wants & obstructions, a small evolution on the ideas set out in A Small Collection of Flowers & Entanglements.
- Thing Tally — When someone does a thing, something else happens. This tool helps you track those somethings and gives you a gentle nudge towards what that something should be, whether it's wonderful, unexpected or terrible.
- Solo RPG (Dice-ful Version) — Intended to be used with an oracle of some sort; think of your number then roll the appropriate die (d4, d6, or d8) for the GM's number. Can also be used with a GM if they don't want to think of a number. You miss out on the psychic connection to another player but gain a psychic connection to your dice.
Physical cards are available to collect with random cards dropped in with all purchases from my Etsyor online shop (and also soon from Patreon).
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Drops of Æther
30 May 2021
Writing without fingers — Space age interfaces — Magic, with a little 'm' — A character sheet for the table
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Occurrences in the Æther
9 May 2021
Tone of Voice — ZineQuest 4